Two Ta
kes on First Projects
Take One -
Both Parts Required
• EURO DESIGN
Design is often seen as expensive and exclusive. Nevertheless most products are made with great consideration, are functional and have their own expression.
Assignment: Go to a shop, buy a product (old or new) of maximum 1 Euro and describe the qualities that attract you. Bring the product with you.
• “EURO DESIGN -”
There are many products that, looking at their design, did not get the attention they should have had. Assignment: Go to a shop, buy a product (old or new) of maximum 1 Euro and describe in which way the product does not reach the appropriate standards or at least your standards. Bring the product with you.
Take Two - Which will you choose?
• Life and Leisure: “A DAY OUT”
Assignment:
Design a new and original idea for a day out.
Step 1: Research and document how a day out would look like for different target groups (youth, elderly
people, children, friends, …). You can think of a day out in different surroundings, with different activities (nature, culture, beach, sailing, biking, walking, skating, etc.). You will be designing this day for one of the following customers: Tourist Information Office, Railway company, Motor club, Holiday agency or other…..(please name your customer).
Step 2: Interview and make a photo of 3 people (minimum) from different target groups (youth, elderly people, children, friends, …) and ask them to make a description of their ideal day out. Describe and visualise these experiences by means of photo’s, drawings and texts.
Step 3: Design a ‘new’ day out for one specific group (youth, elderly people, children, friends, …). Work out your design into a convincing presentation, as if you have to sell your product to your customer. You can present your design via a brochure, collage, folder, model, website, video, PowerPoint).
• Life and Well Being: “LET YOUR SENSES GUIDE YOU”
Design should broaden the channels of perception. Well-being is the expression of
your perception.
What does
- …silence feel like?
- …dark taste like?
- …soft smell like?
- …bitter sound like?
- …stench look like?
Assignment: Choose one of the above five questions and answer it by making a 3D object of your own creation.
• Life and Activity: “WINDSTRENGTH INDICATOR”
Assignment: Design an (non electrical) object that indicates the wind strength.
Consider the fact that a bikers posture, the sound of rustling leaves or the velocity of a falling crisp package can give us an indication of the wind velocity. Let that be an inspiration to you. This assignment is not strictly about measuring, but more about a smart, original or beautiful way of measuring. Think of different principles of operation of such an indicator and work out one of them in 2D and make a model of it in 3D.
_____________________________
Sources and Inspirations
Design Academy Eindhoven - Home Assignments 2007
Bank of Finland - Design of 2007 One Euro Coin
Penguin - Peppa's Day Out
Colour Lovers - Yellow Stench
Dezeen - Wind Damn by Chetwood Associates
Moderjune.blogspot - A Day Out in Ashaland, Virginia
And the winner is ...
A Day Out in Ashland, Virginia ( aka A chick's day out )